
3D Artist · Unreal Developer · VR/AR
Aidan Larson
3D visualization and digital design out of Philadelphia — sculpting, texturing, and shipping real-time worlds in Unreal Engine 5, with AI tooling wired straight into the pipeline.
Shading pass
Render States
Raw topology — edge flow and polygon budget.
Scroll to scrub through render passes
01 — About
Topology first, atmosphere always.
I'm a 3D Visualization & Digital Designer and VR/AR specialist based in Philadelphia, finishing a B.S. in Digital Media and Virtual Production at Drexel University (Dean's List).
My pipeline runs full-stack: modeling and sculpting in 3ds Max, Maya, and ZBrush, texturing in Substance Painter and Designer, and real-time build-out in Unreal Engine 5 — shipped to headset at a locked frame budget.
On occasion, I build AI directly into that pipeline: generative 3D with Tripo, Meshy, and Hunyuan Pro, physics-based animation in Cascadeur, and Claude Code with MCP — including a custom Unreal MCP integration — for in-engine scripting and agentic modeling workflows.
Toolset
ZBrush
Substance Painter
Substance Designer
Unreal Engine 5
UEFN
Nuke
Houdini
Motion capture
Photogrammetry
Claude Code
MCP
custom Unreal MCP
Tripo
Hunyuan Pro
Cascadeur03 — Study
Automotive Design Study
A hard-surface exercise in panel flow and reflective paint. Drag across the frame to scrub the render stack — raw topology, tangent-space normals, and the final lit pass.
focus pass



042% · drag to scrub
lighting plates — tap to expandlighting plates — hover to expand



Study — Facility / VR
Cobbs Creek Golf Facility
Architectural visualization and a standalone Quest 3 putting simulator built at EwingCole — 3ds Max to Unreal Engine 5 via Datasmith, packaged at a locked 90fps for client-facing design review.
04 — Study · Horology
Citizen Eco-Drive Study
A full product visualization pass on a Citizen classic — skeleton movement, guilloché dial, calfskin strap and engraved caseback. Hover or drag across the frame to drop a loupe onto the surface and inspect the micro-detail.




CTZ-01
Skeleton Movement
drag to inspectloupe 3.0× · scroll to zoom
frame data
- lens
- 50mm · f/4
- shader
- brushed steel · sapphire
- plate
- tiled platform
05 — Study · Consumer Audio
JBL Flip Study
A materials-first product build: woven mesh, soft-touch rubber and machined trim. Scroll through the section and the control deck wipes across the body render along a diagonal seam — or lock a plate below to read the shading notes.


JBL-01 · Body & Grille
06 — Study · Environment Art
S13 Diorama
A Nissan 180SX left to the ivy inside a collapsing corrugated shed. The set was built and dressed once, then lit twice — a hard practical work-light rig at night and a soft overcast pass by day. Switch the lighting state and step the shot list.
shot 01 / 03






N-01
Work Light Three-Quarter
35mm · practical rig · 1/60
Two halogen stands do all the work — hard speculars on wet paint, everything past the shed falling to black.
04 — Contact
Let's build something in real time.

© 2026 Aidan Larson — Philadelphia, PA


